One of the other ideas for a game that has been milling around in my head for a very long time is Asteroid Wars. The basic concept is that large mining and production corporations are just becoming autonomous and akin to mini nation states with many self sustaining colony’s and have recently started warring each other like the tribes of old.
Basically its a long winded multiplayer RTS that can take weeks to play out. The idea mainly comes from things like VGA Planets and Carrier command, but I am also aware of games like ‘Time of Defiance’ but this would be my take on it.
I have twice written the whole framework for this and even constructed a full scale solar-system with multiple asteroid belts and spent ages creating a seamless scaling camera view, so you could be building things on the surface of an asteroid one moment and then zoom out to see the whole of the solar system the next in one fluid motion.
But as always I get bogged down in detail, I spent ages learning the physics behind orbital motion and the whole solar system became a full scale simulation that was really unnecessary.
If it do attempt this again I really need to just concentrate on a small section of a single asteroid belt and have everything static (like a standard rts map but in 3D) Just a few thousand asteroids.
But I still want to go with the idea of procedurally generating everything, including the individual asteroids mesh/shape so they are unique and deformable.
The main building view would be like the planet view on spore, you are tethered to the asteroid and can spin it around in full 3D, placing building sites anywhere on the surface. And in a way the buildings and population centres would ideally play out a bit like an ‘Anno’ game, in terms of keeping your colonists happy and providing them with the things they need whilst either trading or making war with your neighbours.
I really like the Wing commander or Battlestar Galactica style of space combat Basically WWII carriers and battleships but in space.
But I also like the idea of keeping with real physics and projecting current tech into future tech and imagining what it could be like, where the quickest way of getting somewhere would be to accelerate up-to the halfway point and then de-accelerate again to come to a stop at your destination. Just like the combat in Elite.